Earlier in the year I posted about the Daily Star’s baffling GTA Rothbury article, where they apparently invented a story about the next Grand Theft Auto game being based on the Raoul Moat case.

They apologised shortly afterwards and have just paid undisclosed damages to Take 2 Inc, the publishers of the GTA series.
When it became abundantly clear that the story was nonsense, however, the piece was quickly removed from the Star’s website, and replaced with a grovelling apology, which included the following confession: “We made no attempt to check the accuracy of the story before publication and did not contact Rockstar Games prior to publishing the story. We also did not question why a best selling and critically acclaimed fictional games series would choose to base one of their most popular games on this horrifying real crime event.”
This raises interesting questions about how the games industry is represented in the media.
In part, what the story typifies is a doggedly persistent belief that the games business is some sort of shadowy black market operation, rather than a major entertainment industry that contributes many millions to the UK economy. It is tempting to believe that, thanks to the rise of the family-friendly Wii console and the gigantic explosion in social titles like FarmVille, games are no longer demonised as essentially evil and corrupting in nature. But this fear and loathing appears to exist to this day, at least in the agendas of media purveyors who are happy to exploit the perceived technophobia of their audience if it means an easy scare story.
Of course, it would be cynical of me to suggest that some of the scaremongering and criticism of the games industry is because money spent on games is not being spent on magazines, papers, films, music or other forms of media.
Rockstar vs Daily Star: a landmark moment in games coverage? | Technology | guardian.co.uk.